The history and evolution of virtual reality is marked by the following main events:
La storia e l'evoluzione della realtà virtuale è segnata dai seguenti avvenimenti principali: 1. In 1957 Morton Heilig, who is considered the pioneer of VR, designed and built the Sensorama machine.
Nel 1957 Morton Heilig, che è considerato il pioniere della VR, progettò e costruì la macchina Sensorama. 2. In 1966, US scientist and computer scientist Ivan Edward Sutherland developed the first "wearable display".
Nel 1966, lo scienziato ed informatico statunitense Ivan Edward Sutherland sviluppò il primo "display indossabile".
3. In 1989, US computer scientist, composer and essayist Jaron Lanier created the first commercial 3D software, and the term "virtual reality" was first coined.
Nel 1989, l'informatico, compositore e saggista statunitense Jaron Lanier realizzò il primo software commerciale 3D, e fu coniata per la prima volta la locuzione "realtà virtuale".
4. Today, Virtual Reality today, thanks to the birth of new electronic technologies, is reliving a new season and is finally conquering the consumer market.
Oggi, la Realtà Virtuale oggi, grazie alla nascita di nuove tecnologia elettroniche, sta rivivendo una nuova stagione e sta conquistando finalmente il mercato consumer.
Hashtag keywords: #extendedReality #XR #virtualReality #VR #TILLL #TateoBlog
Extract from: The Virtual Reality, TILLL-Learning.
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Tateo’s Interdisciplinary Lifelong Learning Project
T I L L L
LEARNING - SHARING - NETWORKING
Learning, knowledge sharing and communities engagement about:
Artificial Intelligence; Augmented, Virtual and Mixed Reality; Automation; Electronics; Computer Science and Information Technology; Mobile Technologies; Problem Solving; Readings; Social Media; Modeling and Simulation; Artificial Vision; Hard and Soft Work Skills.
by Tateo Giovanni Battista
_______________________________________
T I L L L
LEARNING - SHARING - NETWORKING
Learning, knowledge sharing and communities engagement about:
Artificial Intelligence; Augmented, Virtual and Mixed Reality; Automation; Electronics; Computer Science and Information Technology; Mobile Technologies; Problem Solving; Readings; Social Media; Modeling and Simulation; Artificial Vision; Hard and Soft Work Skills.
by Tateo Giovanni Battista
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TILLL~Blog © January 19, 2022
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